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$5995
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Magic The Gathering Pioneer Challenger Deck...
Each 60-card deck (includes basic lands) comes ready to play and is powerful enough to compete in the Pioneer format.... More info...
$050
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Nessian Game Warden
When Nessian Game Warden enters the battlefield, look at the top X cards of your library, where X is the number of... More info...
$3200
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Magic the Gathering Challenger Deck 2021 Azorius...
Each Challenger Deck includes a complete 60-card main deck plus a 15-card sideboard, ready to play right out of the box.... More info...
$020
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Riot Control
You gain 1 life for each creature your opponents control. Prevent all damage that would be dealt to you this turn. More info...
$020
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Outnumber
Outnumber deals damage to target creature equal to the number of creatures you control. More info...
$200
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Renegade Krasis
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than... More info...
$050
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Canyon Jerboa
Landfall Whenever a land enters the battlefield under your control, creatures you control get +1/+1 until end of turn. More info...
$050
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Shoreline Salvager
Whenever Shoreline Salvager deals combat damage to a player, if you control an Island, you may draw a card. More info...
$050
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Windborne Charge
Two target creatures you control each get +2/+2 and gain flying until end of turn. More info...
$200
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Ojutai, Soul of Winter
Flying, vigilanceWhenever a Dragon you control attacks, tap target nonland permanent an opponent controls. That permanent... More info...
$050
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Winds of Qal Sisma (JP)
Prevent all combat damage that would be dealt this turn.Ferocious If you control a creature with power 4 or greater,... More info...
$050
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Strongarm Monk
Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn. More info...
$200
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Illusory Gains
Enchant creatureYou control enchanted creature.Whenever a creature enters the battlefield under an opponent's control,... More info...
$020
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Kor Chant
All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target... More info...
$050
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Abzan Kin-Guard
Abzan Kin-Guard has lifelink as long as you control a white or black permanent. More info...
$065
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Jeskai Barricade
Flash (You may cast this spell any time you could cast an instant.)DefenderWhen Jeskai Barricade enters the battlefield... More info...
$050
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Enduring Scalelord
FlyingWhenever one or more +1/+1 counters are put on another creature you control, you may put a +1/+1 counter on Enduring... More info...
$050
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Root-Kin Ally
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana... More info...
$050
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Ambuscade Shaman
Whenever Ambuscade Shaman or another creature enters the battlefield under your control, that creature gets +2/+2 until... More info...
$050
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Sunhome Guildmage
{1}{R}{W}: Creatures you control get +1/+0 until end of turn.{2}{R}{W}: Create a 1/1 red and white Soldier... More info...
$020
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Bojuka Brigand
Bojuka Brigand can't block.Whenever Bojuka Brigand or another Ally enters the battlefield under your control, you may... More info...
$050
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River Sneak
River Sneak can't be blocked.Whenever another Merfolk enters the battlefield under your control, River Sneak gets +1/+1... More info...
$200
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Soul of Shandalar
Product Details Flying 5[U][U]: Draw a card for each color among permanents you control. 5[U][U], Exile Soul... More info...
$038
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Fireshrieker
Equipped creature has double strike. (It deals both first-strike and regular combat damage.)Equip {2} ({2}: Attach to... More info...
$020
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Turn the Tide
Creatures your opponents control get -2/-0 until end of turn. More info...
$200
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Shaman of the Great Hunt
HasteWhenever a creature you control deals combat damage to a player, put a +1/+1 counter on it.Ferocious {2}{G/U}{G... More info...
$050
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Banishing Light
When Banishing Light enters the battlefield, exile target nonland permanent an opponent controls until Banishing Light... More info...
$200
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Dragonlord's Prerogative
As an additional cost to cast this spell, you may reveal a Dragon card from your hand.If you revealed a Dragon card or... More info...
$020
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Copper Carapace
Equipped creature gets +2/+2 and can't block.Equip {3} ({3}: Attach to target creature you control. Equip only as a... More info...
$020
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Otherworldly Journey
Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control... More info...
$200
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Loxodon Peacekeeper
At the beginning of your upkeep, the player with the lowest life total gains control of Loxodon Peacekeeper. If two or... More info...
$050
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Skarrg Guildmage
{R}{G}: Creatures you control gain trample until end of turn.{1}{R}{G}: Target land you control becomes a 4/4... More info...
$200
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Growing Ranks
At the beginning of your upkeep, populate. (Create a token that's a copy of a creature token you control.) More info...
$020
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Chrome Steed
Metalcraft Chrome Steed gets +2/+2 as long as you control three or more artifacts. More info...
$050
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Animating Faerie // Bring to Life
Animating FaerieFlyingBring to LifeTarget noncreature artifact you control becomes a 0/0 artifact creature. Put four... More info...
$050
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Stampede Driver
{1}{G}, {T}, Discard a card: Creatures you control get +1/+1 and gain trample until end of turn. More info...
$200
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Descent into Madness
At the beginning of your upkeep, put a despair counter on Descent into Madness, then each player exiles X permanents they... More info...
$020
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Midvast Protector
When Midvast Protector enters the battlefield, target creature you control gains protection from the color of your choice... More info...
$050
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Weaver of Lightning
ReachWhenever you cast an instant or sorcery spell, Weaver of Lightning deals 1 damage to target creature an opponent... More info...
$200
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Arbor Colossus
Reach{3}{G}{G}{G}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes... More info...
$050
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Overrun
Creatures you control get +3/+3 and gain trample until end of turn. More info...
$020
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Hedron Rover
Landfall Whenever a land enters the battlefield under your control, Hedron Rover gets +2/+2 until end of turn. More info...
$050
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Ruination Guide
Devoid (This card has no color.)Ingest (Whenever this creature deals combat damage to a player, that player exiles the top... More info...
$020
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Wave-Wing Elemental
FlyingLandfall Whenever a land enters the battlefield under your control, Wave-Wing Elemental gets +2/+2 until... More info...
$050
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Squirrel Sovereign
Other Squirrels you control get +1/+1. More info...
$050
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Frenzied Saddlebrute
HasteAll creatures can attack your opponents and planeswalkers your opponents control as though those creatures had haste. More info...
$050
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Battershield Warrior
Boast {1}{W}: Creatures you control get +1/+1 until end of turn. (Activate only if this creature attacked this turn and... More info...
$045
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Cloudshift
Exile target creature you control, then return that card to the battlefield under your control. More info...
$050
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Lightning Mauler
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired... More info...
$200
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Martial Law
Product Details At the beginning of your upkeep, detain target creature an opponent controls. (Until your next turn, that... More info...
$050
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Sleep
Tap all creatures target player controls. Those creatures don't untap during that player's next untap step. More info...
$200
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Lord of Shatterskull Pass
Level up {1}{R} ({1}{R}: Put a level counter on this. Level up only as a sorcery.)LEVEL 1-56/6LEVEL... More info...
$020
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Feral Contest
Put a +1/+1 counter on target creature you control. Another target creature blocks it this turn if able. More info...
$050
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Beyeen Veil // Beyeen Coast
Beyeen VeilCreatures your opponents control get -2/-0 until end of turn.Beyeen CoastBeyeen Coast enters the... More info...
$050
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Quintorius, Field Historian
Spirits you control get +1/+0.Whenever one or more cards leave your graveyard, create a 3/2 red and white Spirit... More info...
$200
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Linvala, Shield of Sea Gate
FlyingAt the beginning of combat on your turn, if you have a full party, choose target nonland permanent an opponent controls.... More info...

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